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The Defence of Lastower
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Devlog
Version 0.12.0 Released
July 18, 2018
by
Because Monsters
#release
Rocket Launcher Available immediately and with infinite ammunition, it'll explode on contact with an enemy and injure it and all those around it. The intention is to make this available as a weapon op...
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Version 0.10 Released
June 20, 2018
by
Because Monsters
#release
A few bug fixes and some graphics tweaks: Turret XP gain and level-up hover text. Enemy sprites now look correct in the level sequence summary. Research timer is now fixed - 30second count-down. Map n...
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Version 0.9 Released
June 04, 2018
by
Because Monsters
#release
Phew this has been a while! New features: Level summary - shows the number of enemies upcoming in the next wave. Harvester turret - gives cogs periodically and causes Hungerer enemies to spawn. They w...
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Linux build
February 08, 2018
by
Because Monsters
#tux, #release
So there's a working Linux build (sort-of). The Client works fine - but launching the server via the "Host Game" button doesn't work. You can work around it by launching Gravity.Server.bin.x86_64 with...
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Version 0.7 Released
February 04, 2018
by
Because Monsters
#release
Here's another bunch of changes going by the name 0.7! New features Added new poison tower that does damage over time. New turret upgrade window. Turret upgrade options for slowing tower and bomb towe...
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Version 0.6 released
January 13, 2018
by
Because Monsters
#release
New features: Added difficulty option in game lobby. New turret upgrade window. Turret upgrade options for slowing tower and bomb tower. Fixes: Turrets occasionally lost their targets. Spitter enemies...
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Version 0.5 released
November 26, 2017
by
Because Monsters
#release
I skipped version 0.4 as a homage to Winamp. Changes this version: Enemy path tracker - it's a bit simple at the moment, but it'll show enemies progress as they head towards the Headquarters. Turrets...
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Version 0.3 Released
October 09, 2017
by
Because Monsters
#release
Changes for version 0.3: Introduced build-able level 5 towers. Upgrade cost increases per tower level. Static shadows for turrets and trees. Tower effect when upgrade is available is a bit more obviou...
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Version 0.2.1 Released
October 03, 2017
by
Because Monsters
#release
The second TDOL release! Changes: Time delay before the first wave starts. Countdown until next wave only begins once the last enemy of that wave has died. Keyboard shortcuts (keys 1, 2, and 3) for co...
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First alpha release
September 24, 2017
by
Because Monsters
#release
This is the first TDOL release. Features so far: Levels 1-8 on the default map with a single lane. Single shot turrets with upgrading of range, RoF, and damage. Slowing turrets. Landmines. Pistol so...
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